IdleRPG

#idlerpg on 129irc

How to play

Join #idlerpg, register, and then do nothing. Every second you stay connected without speaking brings you closer to the next level. That is the whole game.

Getting started on IRC

Register/msg idlerpg REGISTER <name> <password> <class>
Log in later/msg idlerpg LOGIN <name> <password>
Check yourself/msg idlerpg WHOAMI
Choose alignment/msg idlerpg ALIGN lawful good, or any of the nine
Change password/msg idlerpg NEWPASS <current> <new>
Delete your character/msg idlerpg REMOVEME <password>
Merge a second character/msg idlerpg MERGE <name> <password>
Fight someone/msg idlerpg FIGHT <name>, once a day; FIGHT alone shows who is in reach
Log out/msg idlerpg LOGOUT

Connect to irc.129irc.com on port 6697 with TLS and join #idlerpg. The network blocks private messages from brand new connections, so wait about two minutes after connecting before you register. You earn only while you are in #idlerpg, where players who are logged in are voiced: a + by your name means you are playing. If the bot restarts it logs you back in by itself, as long as you are still connected from the same address - a bouncer keeps that stable.

Getting started on Discord

Register!register <name> <password> <class>
Log in later!login <name> <password>
Check yourself!whoami
Choose alignment!align lawful good, or any of the nine
Change password!newpass <current> <new>
Delete your character!removeme <password>
Merge a second character!merge <name> <password>
Fight someone!fight <name>, once a day; !fight alone shows who is in reach
Commands!help

Every command is also a slash command - /register, /whoami, /fight and the rest - answered so only you see it, which is the safest way to send a password. The pinned note has a Play button that opens a form to make a character, and an I play on IRC button to log in as the one you have.

Send !register, !login, !merge, !newpass and !removeme to the bot in a direct message, not in the channel - they contain your password. If you put one in a channel the bot deletes it and replies privately instead. Everything else works in #idlerpg or a DM.

On Discord you idle for as long as you hold the game role, which registering or logging in gives you. Whether you show as online does not matter.

One character on both

You do not need two characters. Log in on the other platform with the same name and password - LOGIN on IRC, !login on Discord - and you are one character on both. You still earn exactly one second per second: being in two places is neither a penalty nor a way to gain time faster.

Registered on each already? Log in as the one you want to keep and merge the other into it with MERGE <name> <password> on IRC or !merge on Discord. It keeps the better level, timer and item in each slot - never the sum.

Your class is cosmetic - pick something you like.

What sets you back

Penalties are added to the time remaining on your level, and they scale with your level, so the higher you climb the more a slip costs.

ActionRelative cost
Talking in the channelProportional to the length of what you said
Changing nick30×
Quitting20×
Logging out20×
Parting the channel200×
Being kicked250×
Failing a quest15×, for each quester

Fights

Once a day, from level 10, you may challenge someone who is in the game and no more than 5 levels below you. You both roll against your items, and the winner takes 5% of the loser's remaining time - but never more than 5% of what the winner's own level costs. Whoever is challenged is safe from challenges for a day, so nobody can be piled on, and beating newcomers wins next to nothing. Two characters who land on the same tile of the map fight too, on the same terms, at most once a day for any pair.

Seasons

Three times a year the realm keeps a season. While it lasts, a third of the calamities, godsends and quests draw on its own creatures, helpers, treasures and errands, and each season bends one rule a little, for everyone alike. When a season ends, the realm honours its three most devoted idlers - those who made the most progress toward their next levels, so a newcomer can beat a veteran - and everyone who idled through at least half of it wears the season's badge beside their name. Each season also has achievements of its own and keepsakes to collect - masks in Hallowtide's treats, gifts on Midwinter Day, eggs in Springtide - and earning all of a season's achievements grants a title. Your page lists every achievement and how to earn it.

SeasonWhenExpectTwist
🎃 Hallowtide1 October to 31 Octoberheadless horsemen, pumpkins with ambitions and trick-or-treating goblinsTrick or treat: now and then someone knocks on a door and is given a treat or played a trick, even odds, worth a little of a level.
❄ Midwinter15 December to 6 Januarysnowmen with grudges, carolling geese and runaway gingerbread menThe long nights: everyone earns 5% faster.
🌱 Springtide20 March to 20 Aprilhares in a hurry, nesting griffins and frog princes who are still frogsFresh starts: anyone below the realm's middle level earns 10% faster.

The climb

Each level costs 1.12× the last, so progress is gentle early and slow later. Past level 60 each level costs 1.25× the last: 60 is a wall. Prestige starts you over for perks, and the Endurance perk eases the wall.

LevelThat level costs Total to reach it
1031m2h 55m
201h 36m12h
304h 59m1d 16h
4015h 30m5d 7h
502d 10m16d 16h
606d 5h51d 21h
6519d 32m103d 1h
7058d 1h259d 3h
80540d 15h2189d 13h

Items, alignment and events

You find items in ten slots - amulet, charm, helm, boots, gloves, ring, leggings, shield, tunic and weapon. Their total is your strength in battles, which the bot starts on its own.

Alignment has two parts, as in the tabletop's nine: lawful, neutral or chaotic, then good, neutral or evil. Pick with ALIGN lawful good - or ALIGN chaotic, ALIGN evil, ALIGN true neutral - on IRC, or !align on Discord; switching is free. Good players now and then pray together for 5-12% off their time, though they land the fewest critical hits in battle. Evil ones land the most, and now and then steal a better item from a good player or pay their dark patron 1-5%. Lawful players take 10% smaller penalties, feel calamities and godsends half as hard and are likelier to be chosen for quests; chaotic ones feel them half as hard again, will fight anyone and attract the odd random event. The truly neutral are tugged now and then toward the realm's middle level.

Quests choose four players at level 40 or above. Some are vigils of 12 to 24 hours; others walk the party to two waypoints across the 500×500 realm, a step every half-minute. Finish one and each quester loses a quarter of their remaining time. If a quester talks, parts or quits, it fails: the party is set back and the gods offer no quest for 12 hours.